ExtraOutfits
Part 1 - Outfit List |
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This
list contains all information about the outfits you can find playing
with this plug-in. |
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Outfit |
Description |
Place |
Inertial Damper | Makes the ship inertialess | Tektaara Station / Obatta System |
Handblaster Upgrade | +5% higher capturing rate | Many worlds (tech level 3) |
Sigma Jump Maximizer | Fast jumping, multi jumping, +2 fuel units, -1 day traveltime | Earth / Sol system (Sigma missions required) |
Tektaara Repairing System | Repairs your ship if you're disabled | Tektaara Station / Obatta System |
Tektaara Cloaking Device | Cloaks your ship | Tektaara Station / Obatta System |
StellarBank Bank Account | Your money will work for you | Many worlds (tech level 1) |
TradersBank Bank Account | Your money will work for you | Many worlds (tech level 1) |
Elite Capturing Squad | +15 crew member, +25% higher capturing rate | Pirate worlds / stations (tech level
16) |
Starbridge Upgrade | Upgrades your Starbridge "C" to "D" | Earth / Sol system
(Available after getting the "C" upgrade) |
Gli-Tech Membership Card | Gives you a permanent discount of 10% to all outfits and ships | Gli-Tech-nia / Rimshot |
False Fed ID | Clean record for Federation space | Pirate worlds / stations (tech level
16) |
False Auroran ID | Clean record for Auroran space | Pirate worlds / stations (tech level
16) |
False Polaris ID | Clean record for Polaris space | Pirate worlds / stations (tech level
16) |
PD Laser | Point defense laser, very usefull against rockets | Tektaara Station / Obatta System |
Medium Blaster FWC | A Medium Blaster that can fire during the use of a cloak | Rauther / Rautherion |
Exotic Technologie License | Used for many new outfits | Tektaara Station / Obatta System |
Siege Mine & Launcher | Long drifting mine | Some worlds (tech level 5) |
Grenade Weapons License | Used to buy mine type weapons | Some worlds (tech level 7) |
Interference Missile & Launcher | Interesting missile type weapon, so just try it out | Tektaara Station / Obatta System |
Control Computer | Used to create a Self-Made Energon Cannon | Many worlds (tech level 3) |
Weapon Control Software | Used to create a Self-Made Energon Cannon | Many worlds (tech level 3) |
IDA Frigate Energy Cell | Used to create a Self-Made Energon Cannon | Many worlds (tech level 3) |
Empty Weapon Hull | Used to create a Self-Made Energon Cannon | Many worlds (tech level 3) |
Self-Made Energon Cannon | Long range weapon, great damage rate, uses fuel to work | Will be given if you got the four pieces
above |
Duplicator Mine & Launcher | Self-Duplicating mine which will create a great field of mines | Tektaara Station / Obatta System |
Pirate Scrambler | Pirates will think you are one of them | Tektaara Station / Obatta System |
Repairing System Upgrade | Upgrades your Tektaara Repairing System to a Upgraded Repairing System | Tektaara Station / Obatta System |
Upgraded Repairing System | This system can repair you if you`re disabled and it can repair the whole hull too | Will be given if you got the Repairing
System and its upgrade |
CPU System MS-Galax | Density Scanner, IFF Decoder, Auto-refueller, Auto-eject | Some worlds (tech level 7) |
CPU System MS-Galax | Interference Mod, Murk Mod | Will be given if you have bought the
outfit above |
Protective Technologies License | Only purpose is to extend the list of outfits which the original Protective Technologies License allows you to purchase | Will be given if you have buyed the original
Protective Technologies License |
Blockade Mine & Launcher | Fires 5 mines at the same time, drifting mines | Some Auroran worlds (tech level 10) |
Ionization Impact & Launcher | Fires a rocket wich will detonate after a short period of time, the detonation will create a highly ionizied field that can explode up to five times | Some Auroran worlds (tech level 11) |
Starbridge Upgrade | Upgrades your Starbridge "D" to "E" | Earth / Sol system
(Available after getting the "D" upgrade) |
Polaron Mine & Launcher | Drops a mine that ignore the ship's shields | Some Polaris worlds (tech level 9) |
Flak Rounds & Launcher | Fires a Flak Round that explode to all sides after a short period of time, high damage rating on armor | Some Polaris worlds (tech level 9) |
Plasma Thrower | Creates a wall of plasmafire in space, uses fuel to work | Tektaara Station / Obatta System |
Ionization Beam | Will quickly ionize a ship, uses fuel to work, faster de-ionization, more ionization capacity, does no damage | Tektaara Station / Obatta System |
Multi Beam | Toggle your targets fast and it will shoot on different targets at the same time | Tektaara Station / Obatta System |
SF Light Cannon | Side firing cannon, usefull for fighters | Rauther / Rautherion System |
Rear Flak Launcher | Fires the Flak Rounds out of your back so a following enemy will fly into it, uses the same ammunition as the Flak Rounds Launcher | Some Polaris worlds (tech level 9) |
PD Rocket Launcher | A point defense rocket launcher, same ammunition as the Raven Rocket Launcher | Gli-Tech-nia / Rimshot |
Space Map | Shows you all systems | Tektaara Station / Obatta System |
Sigma STE Transfer | Takes shield capacity and gives you energy | Earth / Sol system (Sigma missions required) |
Sigma ATM Transfer | Takes armor and gives you mass | Earth / Sol system (Sigma missions required) |
Fast Recharge | Faster shield recharge, uses fuel to work | Tektaara Station / Obatta System |
Hull Integrety | More armor | Tektaara Station / Obatta System |
Murk Modifier | Decreases the murkiness level of a system | Tektaara Station / Obatta System |
Organic Armor | More armor, repairs armor if the ship is not disabled | Some Polaris worlds (tech level 9) |
Seeker Pulse | Fires a fusion pulse that follows a targeted ship, uses fuel to work, doesn't need other ammunition | Tektaara Station / Obatta System |
First Officer (bad) | +1 crew members, +5% higher capturing rate | Many worlds (tech level 3) |
First Officer | +1 crew members, +8% higher capturing rate, IFF Scrambler: Marauder | Some worlds (tech level 5) |
First Officer (good) | +1 crew members, +10% higher capturing rate, IFF Scrambler: Federation | Earth / Sol system |
Operations Officer (bad) | +1 crew members, hyperspace distance mod, hyperspace speed mod | Many worlds (tech level 3) |
Operations Officer | +1 crew members, hyperspace distance mod, hyperspace speed mod | Some worlds (tech level 5) |
Operations Officer (good) | +1 crew members, hyperspace distance mod, hyperspace speed mod, multi jump | Rauther / Rautherion System |
Tactical Officer (bad) | +1 crew members, More shield capacity, faster shield recharge | Many worlds (tech level 3) |
Tactical Officer | +1 crew members, More shield capacity, faster shield recharge, maximal guns +1 | Some worlds (tech level 5) |
Tactical Officer (good) | +1 crew members, More shield capacity, faster shield recharge, maximal turrets +1 | Gli-Tech-nia / Rimshot |
Engineering Officer (bad) | +1 crew members, Speed increase, acceleration booster | Many worlds (tech level 3) |
Engineering Officer | +1 crew members, Speed increase, turn rate increase, acceleration booster | Some worlds (tech level 5) |
Engineering Officer (good) | +1 crew members, Speed increase, turn rate increase, acceleration booster | Harbor / Scheall System |
Sensor Officer (bad) | +1 crew members, Interference mod, increases the murkiness level of a system | Many worlds (tech level 3) |
Sensor Officer | +1 crew members, Interference mod, decreases the murkiness level of a system | Some worlds (tech level 5) |
Sensor Officer (good) | +1 crew members, Interference mod, decreases the murkiness level of a system, cloak scanner | Tektaara Station / Obatta System |
Comm Officer (bad) | +1 crew members, Jamming types 1-2 | Many worlds (tech level 3) |
Comm Officer | +1 crew members, Jamming types 1-2 | Some worlds (tech level 5) |
Comm Officer (good) | +1 crew members, Jamming types 1-2, scrambles distress signals | Misfire / Trishka system |
Rear Missile & Launcher | Rear-quadrant missile turret, no seeker function | Tektaara Station / Obatta System |
TAM Drone PD Laser | Point defense laser, very usefull against rockets | Can`t be bought |
Crew Quarters | Gives Soldier Quarters and Engineer Quarters and Ensign Quarters | Some worlds (tech
level 5) |
Soldier Quarters | Gives the ability to hire Soldiers | Can`t be bought |
Engineer Quarters | Gives the ability to hire Engineers | Can`t be bought |
Ensign Quarters | Gives the ability to hire Ensigns | Can`t be bought |
Soldier | + 1 crew member, +1% higher capturing rate | Many worlds (tech level 3) |
Engineer | + 1 crew member, faster shield recharge, faster armor recharge | Many worlds (tech level 3) |
Ensign | + 1 crew member, decreases the murkiness level of a system, hyperspace distance mod | Many worlds (tech level 3) |
Officer Quarters | Gives the ability to hire Officers and buy Officers Lounge | Some worlds (tech
level 5) |
Officers Lounge | +3% higher capturing rate, faster shield recharge, speed increase, Ion Dissipator | Few worlds (tech level 7) |
Weapon Construction Bay | Lets you build missiles and mines for some launching systems while flying through space | Gli-Tech-nia / Rimshot System |
Metals & Cables | Resource to build missiles and mines with a Weapon Construction Bay | Many worlds (tech level 3) |
Warheads & Engine Segments | Resource to build missiles and mines with a Weapon Construction Bay | Some worlds (tech level 5) |
Turret Addition Upgrade | Will take away a gun slot and give you a turret slot (only available for fighter type ships) | Rauther / Rautherion System |
Soldier Trainee Coin | Gives the ability to buy Trainee Programs if you have a Holodeck | Can`t be bought |
Engineer Trainee Coin | Gives the ability to buy Trainee Programs if you have a Holodeck | Can`t be bought |
Ensign Trainee Coin | Gives the ability to buy Trainee Programs if you have a Holodeck | Can`t be bought |
Holodeck | Gives the ability to buy Trainee Programs for each crewmen | Few worlds (tech level 7) |
Trainee Program - "Soldier" | +1% higher capturing rate | Some worlds (tech level 5) |
Trainee Program - "Engineer" | +2 speed increase, +2 acceleration increase, +1 turn rate increase | Some worlds (tech level 5) |
Trainee Program - "Ensign" | Hyperspace distance mod, faster de-ionization | Some worlds (tech level 5) |
Observationsdeckdeck | Cloak scanner, reinforcement-call inhibitor | Few worlds (tech level 7) |
Observationsdeckdeck | Jamming types 1-4 | Will be given if you have bought the
outfit above |
Observationsdeckdeck Map | Map that will work as long as you have the Observationsdeck | Will be given if you have bought the
outfit above |
Afterburner 2nd Generation | Afterburner, slower energy drain than a normal Afterburner | Few worlds (tech level 7) |
Mining Crew | Will mine for opals | Gem / Formalhaut System |
Storehouse | Will store mined opals | Gem / Formalhaut System |
Opals | Expensive trading goods | Gem / Formalhaut System |
TO Drone Offensive Laser | Turreted beam weapon | Can`t be bought |
Solar Panel 2nd Generation | Regenrates energy, faster than the a normal Solar Panel | Few worlds (tech level 7) |
Battery Pack 2nd Generation | Increases a ships energy, gives more energy than a normal Battery Pack | Few worlds (tech level 7) |
Defense Drone Blaster | Blaster which fires four shots at once, burst reload after four shots, configured to disable enemy ships | Can`t be bought |
Defense Drone Bay & Defense Drone | Bay & usefull Drone wich is configured to disable enemy ships, stand-ground attacks, can`t move in space | Few worlds (tech level 7) |
False Rebel ID | Clean record for Rebellion space | Pirate worlds / stations (tech level
16) |
Farseeker Missile & Launcher | Fires eight missiles at once, burst reload after eight shots, missile increases speed permanently, damage based on remaining livetime of a missile | Rauther / Rautherion System |
Acceleration Missile & Launcher | Ultra fast launching system, able to fire through an enemy ship and attack it from its back | Rauther / Rautherion System |
Scatter Blaster | Shots will divide in many small shots, wide field of attack | Rauther / Rautherion System |
Stand-Off Rocket Launcher & Bay | Launches a drifting missile rack, the missile rack doesn`t need ammunition, costs 300 credits per day, one missile rack can launch 36 IR Missiles until you have to reload it in your bay | Few worlds (tech level 7) |
Mass Driver | Slow shots, shots ignore a ship's shield, need Chaingun Ammunition to work | Rauther / Rautherion System |
Energetic Splitter Bomb & Launcher | Launches a bomb that explode after a short period of time, after exploding the bomb splitters in many little auto-seeking energetic parts | Gli-Tech-nia / Rimshot |
Inertial Damper | Installed in Vell-os and Polaris ships | Can`t be bought |
Inertial Damper Remover | Removes any Inertial Damper from your ship except the Vell-os ones | Tektaara Station / Obatta System |
Bremesol Reactor (Online) | Very very very powerfull reactor type | Tektaara Station / Obatta System |
Bremesol Reactor (Offline) | Will be given if you don`t have any Bremesol remaining | Can`t be bought |
Bremesol Factory | Produces 5 units of Pure Bremesol | Reflex-ion / Agate System |
Bremesol Factory Upgrade | Upgrades the Bremesol Factory to an Upgraded Bremesol Factory | Reflex-ion / Agate System |
Upgraded Bremesol Factory | Will be given if you buy the outfits above, produces 10 units of Pure Bremesol | Can`t be bought |
Bremesol Storage | Used to store Bremesol on your ship | Reflex-ion / Agate System |
Pure Bremesol | Will be given if you own a Bremesol Factory, ressource used to get Refined Bremesol | Can`t be bought |
Refined Bremesol | Will be given if you have orderd the factory to refine Pure Bremesol | Can`t be bought |
Worn Out Bremesol | Will be given if you have used the Bremesol for a Bremesol Reactor | Can`t be bought |
Refine Bremesol | Order to let the Bremesol Factory refine your Pure Bremesol | Reflex-ion / Agate System |
Load Bremesol | Order to load Refined Bremesol into your Bremesol Storage aboard your ship | Reflex-ion / Agate System |
Dump Worn Out Bremesol | Order to dump the Worn Out Bremesol | Everywhere (tech level 0) |
Loaded Bremesol | Will be given if you used the Load Bremesol order, used for a Bremesol Reactor, able to sell sell it for a good amount of money | Can`t be bought |
Bremesol Explosion | Random non-lethal bomb, will be given by a random event if you have Worn Out Bremesol onboard your ship | Can`t be bought |
Inertia (On/Off) | Available at T2 Strenght (Vell-os only), allows to set your Inertial Damper on/off | Everywhere (tech level 0) |
Mental Cargo Room | Available at T4 Strenght (Vell-os only), allows you to get additional 5 tons of cargo space | Everywhere (tech level 0) |
Hackertools | Gives chance to hack into bar terminals for extra money | Pirate worlds /
stations (tech level 16)
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Flak Cannon | Creates a wide field of destruction upon use | Gli-Tech-nia / Rimshot
System
|
Transporter Room | Increases the capturing chance by 5% | Tektaara Station
/ Obatta System |
Transporter Bomb | Beam a devastating bomb onto an enemy ship, ignores shields | Tektaara Station
/ Obatta System |
Mining License | Gives permission to hire a Mining Crew and a Storehouse | Gem / Formalhaut
System |